These optional training courses are available for developers of all skill levels. Add them to your ticket when you register to attend.

Course details

  1. 9:00am4:00pm
    • Josh Bowman-Matthews
      Cora Sherratt

      Present

      RustBridge

      This free workshop is for people who are members of groups that are underrepresented in tech, in the style of RailsBridge. There will be a morning introduction to Rust concepts and an afternoon hands-on project. This class assumes no prior knowledge of Rust, but familiarity with any other programming language, the command line, and a text editor is recommended.

      Lunch is not provided. Participants should bring their own laptops. Additional machine setup instructions will be sent ~1 week prior to the training.

      Apply to attend RustBridge

      RoomD134
  2. 9:00am12:00pm
    • Steve Klabnik

      Presents

      Rust for Beginners

      Learn everything you need to get started writing Rust programs. The tutorial puts a focus on Ownership and Borrowing, which are the key techniques that Rust uses to achieve both safety and low-level performance.

      This class assumes no prior knowledge of Rust, though programming experience in some other language would be helpful.

      Participants should bring their own laptops. Additional machine setup instructions will be sent ~1 week prior to the training.

      RoomD136
    • James Munns
      Florian Gilcher

      Present

      Embedded Introduction

      This training is aimed at developers who are familiar with Rust and/or embedded systems, and are looking to learn more about embedded Rust. The exercise driven class will provide a guided experience of writing embedded application code and is divided into two segments.

      The first segment lets students get to know their hardware and the embedded Rust tooling. They will take an existing template project and gain familiarity with building, running, and debugging an embedded application. The goal is to blink the onboard LEDs and eventually create blinking patterns.

      For the second segment, a color grid will be displayed on the presenter's projector screen, and each student will be given a portion of the total grid that they may remotely draw on by sending radio packets. This involves using the BSP interface and learning about serde and automatic serialisation of Rust data structures. Patterns, such as gradients, shapes, letters or simple animations can be drawn.

      Participants should bring their own laptops. Additional machine setup instructions will be sent ~1 week prior to the training.

      Required hardware boardHardware Requirements: This class requires the Limited DWM1001-DEV/1479-1005-ND Development Kit/Board. Students can purchase their hardware directly and bring it along (but don't forget!) or purchase as a merchandise addon with registration.

      RoomD139
  3. 1:00pm4:00pm
    • Sean Griffin

      Presents

      Traits and Threads

      Move your Rust knowledge up a level! This tutorial introduces the second key piece of Rust, its trait system. You’ll learn how the trait system is the foundation for generic programming in Rust, allowing you to write one piece of code that can be reused in many contexts. The session will also cover how to write threaded programs in Rust, and demonstrate how threaded programming in Rust builds on the trait system to guarantee data-race freedom.

      This tutorial assumes basic understanding of ownership and borrowing; if you have been writing Rust for a while, you should do fine.

      Participants should bring their own laptops. Additional machine setup instructions will be sent ~1 week prior to the training.

      RoomD137
    • James Munns

      Presents

      Embedded Introduction

      This training is aimed at developers who are familiar with Rust and/or embedded systems, and are looking to learn more about embedded Rust. The exercise driven class will provide a guided experience of writing embedded application code and is divided into two segments.

      The first segment lets students get to know their hardware and the embedded Rust tooling. They will take an existing template project and gain familiarity with building, running, and debugging an embedded application. The goal is to blink the onboard LEDs and eventually create blinking patterns.

      For the second segment, a color grid will be displayed on the presenter's projector screen, and each student will be given a portion of the total grid that they may remotely draw on by sending radio packets. This involves using the BSP interface and learning about serde and automatic serialisation of Rust data structures. Patterns, such as gradients, shapes, letters or simple animations can be drawn.

      Participants should bring their own laptops. Additional machine setup instructions will be sent ~1 week prior to the training.

      Required hardware boardHardware Requirements: This class requires the Limited DWM1001-DEV/1479-1005-ND Development Kit/Board. Students can purchase their hardware directly and bring it along (but don't forget!) or purchase as a merchandise addon with registration.

      RoomD139
    • Sunjay Varma

      Presents

      Game Development

      This workshop will walk you through creating a very simple game using the Rust programming language. You will learn the basics of game development and see how to put together various Rust libraries in order to create something that you can play. The game will be built incrementally so that you understand each of the smaller steps needed to produce a complete game. By the end of the workshop, you will have a small project that you can build on to add as many cool features as you want! Some of the topics covered during the workshop include: game loops, basic 2D rendering, Entity-Component-Systems (ECS), and much more!

      No prior experience with game development is required and any game development concepts you need will be taught throughout the workshop. You will however need to be somewhat comfortable writing simple Rust programs. The workshop will not directly use advanced features of the Rust language, but you will be implementing some traits, so try to come in comfortable with that. Chapters 1 - 9 (and parts of Chapter 10) of the Rust book cover everything you need.

      RoomD135
    • Ashley Williams

      Presents

      Webassembly

      In this workshop we'll walk you through a practical introduction to writing Rust-generated WebAssembly. We'll start from a basic Rust crate and work towards compiling, packaging, and publishing it to npm. From their we'll work on integrating our WebAssembly with other JavaScript code, bundling it for the browser with WebPack. Along the way we'll touch on important best practices for testing, debugging, and profiling your WebAssembly code.

      RoomD136
    • Florian Gilcher
      Stjepan Glavina

      Present

      Async

      Rust is great for writing async code. But what async code should you write?

      This workshop will take this question and introduce you to basic async patterns and how to apply them in Rust. It will guide you through async programming concepts and give you a glimpse into constructing larger, concurrent applications out of the basic elements. It will introduce you to tasks, threads, evented IO and how Rust manages all the hard bits. Other topics include async testing and how to come up with new, high-level abstractions.

      RoomD133

After training

  • mozilla-host-logo
  • oasis-labs-host-logo
  • solana-host-logo

Unofficial Event

Rust Development & Blockchain

Join speakers from Mozilla, Oasis Labs and Solana as they explore the present and future of Rust-based blockchain development.

Learn more at Eventbrite